19 / 02 / 2026


It's somehow been another month... I played Hytale for weeks. Then ended up reading Fata Morgana. Now, I'm finishing up REANIMAL. I did a little doodle on my phone.



Aside from my media consumption, I've been pushing my rotten, empty brain into a more creative state by writing everyday. Currently, I'm writing a short story of when M (Mu) and Theo first met. I wanted to highlight the disparities and similarities between their individual childhoods, or youths. Besides that, I've been piecing together character summaries to use in their respective bio pages. Laying out all the vague— or not so vague— ideas and characterisations that've been floating in my head for the past 3 years is oddly cathartic... I've probably said it over twenty times at this point, but I hope I can draw soon. While I haven't drawn since December, I've been studying a bit, at least.


14 / 01 / 2026


I've been working on 3D modeling again. I also watched a playthrough of Shadow of the Colossus. It's strange to think that multiple innovations from the developers forever changed game development, and you can still see the effects of them in modern games. Though we've lost or forgotten a lot of old development techniques over time which has led to games looking worse, despite being newer, like texture painting... fortunately, I think a lot of smaller developers continually look back at older media for reference, and keep those older techniques alive.


03 / 01 / 2026


New, new, new year. I've finally switched over the blog to using externally fetched documents. It feels strangely empty in here now, though. The .html document, I mean. Instead of looking down and seeing 3 years worth of history, there's only blank space. A resounding void of what is to come, or what could be. I hope that this year, it will be filled with hope, instead of the hollow resignation I fear oh so much...